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14SetsOfIngrownMolars

35
Posts
A member registered Jun 13, 2020

Creator of

Recent community posts

"Ok, so what if we took carrion, and turned it into mini golf?" - The devs, probably...

This was a blast! It plays incredibly smoothly and doesn't shy away from style. The game design, art, and music are all on point. Excellent job everyone!

73.33 seconds, btw ;)

Great concept, awesome execution! The music seamlessly changing based on where you are in the game was a really cool touch!

Awesome job getting all this done in half the time! The synthwave aesthetic fits the vibe of the game very well! Maybe next time you'll take us one level deeper and control someone controlling this game?

Thanks for playing! I'm glad you appreciated the dev notes, we spent a good amount of time making sure they were concise! The frustrations of patching out our (unintentional) bugs definitely found their way into our writing though :)

Thanks for checking us out! Most of the puzzles were designed to make it unnecessary to quickly switch between buttons, but I totally agree that tying the controls to hotkeys would have made the game better to control. Maybe next time we'll procrastinate less on controls :)

Thanks for the kind words! I'm glad you appreciated the writing, we spent quite a bit of time making sure it had the personality it deserved :)

Thanks! We're huge fans of your game as well!

Some say the ghost of level 3 still wanders the files, preying on unsuspecting devs…

This game kicks ass! What more needs to be said? The controls feel super responsive, the mechanics are well designed and balanced, every aspect of this game feels remarkably polished. The only thing I could possibly complain about is the music being somewhat repetitive, but that's small potatoes next to the dopamine shot this game is. Good job!

I full-on snorted when I read the description of this game. Does that make me a bad person? Who knows? The important part is that the game delivers! Slinging your owner around is a (concerningly) fun time, and the artstyle and music support it well (shoutout to the walk animation!). I personally had a little trouble controlling the game, as the mouse controls made it kinda hard to whip the owner into obstacles as fast as I liked, and it felt a little odd that the owner would simply phase through the levels walls (even though it makes a lot of sense from a game dev perspective). All that aside, awesome job yall!

While (in my subjective opinion) not the most original take on the tower defense, this was an absolute blast to play! Arranging my minions in the perfect formation to smash through the defenses was a fun puzzle that was extremely satisfying to solve! TOSCI felt pretty polished as well, which is really impressive given the timeframe on this jam. You're mad talented, awesome job with this game!

What a creative concept! The mechanics were well designed, giving you just enough control to hurt the player as the ghost while adding enough randomness to make your attacks engaging to dodge the next time around! I'd love to see this game (especially boss movesets) expanded upon, because I bet it'd be a blast!

What a puzzler! A lot of the levels had me scratching my head for way longer than I expected! I'm impressed with how much content you were able to develop for this game in just 48 hours, not to mention some awesome music and a banger of a title screen! Truly an outstanding take on the jam's theme! The only thing I can really complain about is that the configuration of your dice get reset every time you restart, which means I ended up muttering my dice order back to myself like a cultist every time I hit play :) 🗣️GAMING IS A SIN. GAMERS MUST DIE‼️⚡‼️

What a delightful game! Although at times it felt like the physics were fighting me, I really enjoyed the challenge of the later levels (especially bonus level 2)! I wasn't the biggest fan of the roll reversal mechanic at first, but you won me over when you started mounting platforms to the rolls! Awesome job you guys!

Thanks Velvetlobster! We unfortunately regret to inform you that all copies of Radish Boy 1 were taken down from online storefronts in order to promote sales for its sequel, however :(

Thanks for playing! We’re glad you enjoyed our game! #justiceforresetflyglitch

It breaks my heart that people without easy access to a controller aren't going to get to play Input Received because this was an absolute gem! (I respect the dedication to player immersion though!) The entire concept is a great take on this jam's theme, the artwork and music being absolute standouts! (You nailed the warioware vibe)! You should be very proud of your work here, because it's absolutely kickass!

I love this idea! Great use of push-forward combat and a fun inversion of Vampire Survivors-likes! Just the right amount of difficulty to keep me trying every single time I get sniped by a wizard :) Great job you guys!

Thanks for the kind words Cell-Talk! We're glad you enjoyed our game! I don't know if the devs behind radish boy 2 are the kind you should be supporting tho... :)

*metal_pipe.mp3* This was an absolute joy to play! There's something so viscerally satisfYING ABOUT RUINING A PRETENTIOus dude's day. Great work!

I didn't expect to see a WHOLE ASS OPENING ANIMATION for this game!!! The art and music completely blew me away! The fact that players finish levels at different speeds made this one pretty engaging! Amazing job everyone!!!

All animals are equal, but some are more stylish than others! I enjoyed the cozy vibe of this game, although it does feel off farming humans for their hair :). I like the idea of having to set yourself back temporarily when you free your humans to progress farther in the game, but I would always buy mine back anyways, which made the night part of the game feel a little inconsequential. Great job everyone!

Awesome concept! There's a lot of potential with the control-transfer mechanic! I hope you continue working on this one, because I'd love to play a full version!

Awesome concept! There's a lot of potential with the control-transfer mechanic! I hope you continue working on this one, because I'd love to play a full version!

I think putting the player in the game designer's shoes is a rad idea! It was pretty cool putting myself in the ai player's shoes and realizing I would also have been excited by mowing down a field of trash mobs :). Overall, I think the game could use some heavy polish in most places, but I'd love to see this concept developed out farther. Good job!

I think putting the player in the game designer's shoes is a rad idea! It was pretty cool putting myself in the ai player's shoes and realizing I would also have been excited by mowing down a field of trash mobs :). Overall, I think the game could use some heavy polish in most places, but I'd love to see this concept developed out farther. Good job!

What a strike of a submission! I'm absolutely dumbfounded by the sheer amount of creativity displayed here! I would've never guessed this game was put together in under 48 hours! I don't know if I was simply getting better at the game, but the third circuit (with the exception of the last bowler) felt significantly easier than the second one, and at times the rng felt a little unfair, but those complaints are completely overshadowed by the quality of this entire experience! Awesome job y'all!!!

Awesome work! I loved everything about this game, especially the sound design! My only complaint (if you can call it that) is that I wish there were more levels :) All the ones currently in the game were very well designed! Maybe I'll think twice about refactoring my code next time :)

Short but sweet! The art style and music really enhance the vibe of the game! The only big problem I really see with the game is that it could be more mechanically connected to the theme of the jam. Great job!

Aw, thanks for the support! I don’t know if you want to encourage the devs behind radish boy though…

By far the most unique project I've stumbled upon so far! The range of moods (genres?) your writing covered is genuinely impressive! Amazing work!!!

Thanks for the kind words! It's an honor being compared to the games I grew up on :)

An absolute banger of a submission! Great art and animation, not to mention a pretty unique mechanic and a set of well-designed levels to use it in! Definitely the best game I've seen so far!

I'm not sure if I'm encountering some sort of weird installation bug, but when I installed this game from both the zip and installer, the game window simply didn't fit within my display, and I also wasn't able to progress past what seems to be the first stage, as the main enemy refused to die... The artwork and music was nice, though.

I'm really vibing with the vision of this game! It feels like a more micro-managey (in a good way) version of mini metro/motorways! Having roads get slower after you send your cars down them is an awesome mechanic! However, once you get used to the weirdness of the controls I feel the game gets too easy. I wish there was more of an incentive to give cars efficient routes: once you connect a car up to its destination, you can ignore it and wait around for more cars to spawn... Good job on this project!